Here are just some of the extra features SMAUG has: |
Full featured, bug-free command-line online building |
(including shops, resets, repairshops, etc) |
Optional easy to use menu-based online building |
Damageable and repairable equipment |
MUDPrograms/scripts (mob, obj and room programs) |
Monsters that will remember you, hunt you down, and summon you |
Levers, switches, pullchains, buttons and traps |
Searchable hidden objects and doors |
More flexibility to command syntax |
Delayed teleport rooms, tunnels |
Clans, pkilling, guilds, orders and councils |
Revamped experience and skill/spell learning system |
Unlimited bulletin boards that can be added online |
Private mail and comments on players |
Automatic daily scheduled rebooting |
Advanced immortal heirarchy |
Complicated monsters with stats, attacks, defenses and bodyparts |
Resistances, Immunities and Susceptibilities |
More spells, more skills, more classes, more races |
Weapon proficiencies |
Pipes and herb smoking |
Full featured container commands... fill, empty, etc |
Extra exits - ne, nw, se, sw and more - |
Special exit flags, floorless rooms (falling) |
More room, mob and object flags, class restricted items |
Languages, improved string hashing code |
All kinds of 'spelled equipment' support |
A new flexible spell system that allows online creation and editing |
Object grouping, items hidden under other items, layered clothing |
The ability to dig up and bury items |
Player corpses are saved in case of crash or reboot |
Stable code with hundreds of bug fixes |
A fully configurable deity system |
Many new admin commands such as an extensive ban, immhost ipcompare and more |
Polymorph code that can be added, edited and deleted online |
Different prompts when you are fighting and when you are not |
Pets saving with their owners |
Configurable color codes online |
Projectiles are fully supported |
Extended bit vectors for when 32 are just not enough |
Mounts and much much more |